Hi! I’m Jake – a Bristol-based sound designer, audio developer and composer for Film, TV and Games. I organise Game Audio South West and I’m also an editor and writer for theSoundArchitect.co.uk.

I have been interested in sound for over 15 years and I really enjoy creating audio that blurs the lines between sound effects and music, making them inseparable.

I’m here to help make your project better in anyway that I can, during any stage of the production cycle, and in any audio role that you require, either creative or technical.

I’m always looking to hear about your new projects, so please feel free get in contact through my contact form or via Twitter if you would like to have a chat.

Main Skills: Sound Design,  Music, C#, Unity, Wwise, Field Recording

Additional Skills: C++, UE4 Blueprints, PureData

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Space Eel Modulator
Music and Sound Design

Click to play the game on itch.io

At Global Gam Jam this year, I wrote a synthwave track and synthesised all of the sound effects from scratch using just one little soft synth on my spare laptop.

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Videos

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Toukiden 2

Linear redesign of sound effects for a short clip from Toukiden 2 by Omega Force.

Shu - Sound and Music Redesign

This is "Shu - Sound and Music Redesign" by Jake Basten on Vimeo, the home for high quality videos and the people who love them.

Shu

Linear redesign of music and sound for a short clip from Shu by Coatsink Games.

Next Steps South West - Higher Degree Apprenticeships

Music, SFX and dialogue mix provided by me for Pulse Studio, Bristol for Next Steps South West

Higher Degree Apprenticeships – Commercial Video

Client: Pulse Studio, Bristol. End Client: Next Steps South West

All original music and sound

Jake Basten - BioShock2 GamePlay Sound Redesign

Sound Redesign of in-game footage from Bioshock 2

Bioshock2

I took a short clip from Bioshock2, and replaced all the sounds from scratch. I recorded most of the sounds,  before mangling and sequencing them all in Logic Pro X. When designing this scene I built the sounds as I would do in the game or Wwise, by creating a 3d space and adding ambiences and area loops, before adding the close up sounds.

Unity 3d Game Audio Reel - Angry Bots

Ambiences: 1:28 SFX: 2:20 Player Sounds: 4:04 Enemy Sounds: 6:35 Music: 8:09 Game Tweaks: 10:03 Hey Everyone, Thanks for watching my Unity reel - i had a lot of fun recording, redesigning and implementing all the music and sound effects in to the free game Angry Bots as part of the course over at the School of Video Game Audio Check it out, and let me know what you think Cheers!

Angry Bots

This is my Unity Audio Reel for the game Angry Bots. Members of the Game Audio Slack channel have said that this is the most detailed audio re-do of Angry Bots they have ever seen! Bookmarks have been added so you can skip between sections.

I designed, recorded and implemented all the sound effects and interactive music in Unity 3d and Fabric and I’m proud to have received the award of Featured Graduate from the School of Video Game Audio!

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My writings for theSoundArchitect.co.uk

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Drop Me A Line

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Rocketshed

Nominee for Best Sound Design FOCUS Film Festival 2017

Click to watch the film

‘Jake did a brilliant job as both a sound editor and mixer on Rocketshed. He cleaned up all the issues in the production sound, had some great ideas for sound effects to be added and was fully committed to polishing the sound mix off to a professional level.’
Dom Lee,
Director

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