Hi! I’m Jake – I’m a composer, sound designer and audio specialist for Film, TV and Games. I organise Game Audio South West and when I’m not busy doing that I’m an editor and writer for theSoundArchitect.co.uk!
I have been interested in music and sound for over 15 years and I really enjoy audio that blurs the lines between sound effects and music, making them inseparable.
I’m here to help make your project better in anyway that I can, during any stage of the production cycle. 🙂
Main Skills: Sound Design, Music, C#, Unity, Wwise, Reaper, Field Recording
Additional Skills: C++, UE4 Blueprints, PureData
Linear redesign of music and sound for a short clip from Shu by Coatsink Games.
Client: Pulse Studio, Bristol. End Client: Next Steps South West
All original music and sound
I took a short clip from Bioshock2, and replaced all the sounds from scratch. I recorded most of the sounds, before mangling and sequencing them all in Logic Pro X. When designing this scene I built the sounds as I would do in the game or Wwise, by creating a 3d space and adding ambiences and area loops, before adding the close up sounds.
This is my Unity Audio Reel for the game Angry Bots. Members of the Game Audio Slack channel have said that this is the most detailed audio re-do of Angry Bots they have ever seen! Bookmarks have been added so you can skip between sections.
I designed, recorded and implemented all the sound effects and interactive music in Unity 3d and Fabric and I’m proud to have received the award of Featured Graduate from the School of Video Game Audio!
I took part in 1-Bit Clicker Jam! Met some new people and made some 8-bit sounds. I hadn’t done an online game jam before and this one had a two week submission window so I though it sounded a bit more relaxed than the usual 48-hour jams that I have done in the past.
Click on the picture above to hear some of the sounds
Nominee for Best Sound Design
at FOCUS Film Festival 2017
‘Jake did a brilliant job as both a sound editor and mixer on Rocketshed. He cleaned up all the issues in the production sound, had some great ideas for sound effects to be added and was fully committed to polishing the sound mix off to a professional level.’
At Global Gam Jam this year, I wrote a synthwave track and synthesised all of the sound effects from scratch using just one little soft synth on my spare laptop. You can view the game and play it on itch.io by clicking on the picture above.